Studio Supermassive Games, known for film interactive games, stopped working in a project that was not introduced in the universe of the films “Running Blade” called Blade Runner: Time to live. This has been reported by the publication of the internal game with reference to cognitive sources.

This game is formed as a only adventure of a third person, designed to combine the company's cinematic style with the gloomy atmosphere and philosophical topics of the world. It is estimated that through the main plot may take 10-12 hours.
The events of Blade Runner: Time to Live were planned to be implemented in 2065 in the new Zurich context. The players have assigned the co-creation role, the outdated model of the Nexus-6 copy, who has a mysterious survival after the expiry of the service time becomes the central element of the plot. Her mission is to monitor the leader of the underground copy network to turn into a betrayal, making a hero -on -on female with the danger of a hostile world.
Game elements are claimed to include the development of character skills, the use of memories to promote history and use technologies during the investigation process. Special attention has been paid for dialogue, who promise to do “authentic, strong and piercing”.
Working in the project started in September 2024 and is in the outdoor stage. A group that had previously worked in the game, the quarry worked with him. The release date is estimated to be planned in September 2027. Because the target platforms are called PC, Xbox Series X and S, PlayStation 5 dashboard, as well as the next generation gaming systems.
The development budget is estimated at $ 45 million. A significant part of this amount – about nine million dollars – has been planned for the cost of arresting movements and working with actors. At the same time, the ordered amount does not include the cost of creating original background music, licensing images, testing, localization and additional content (DLC).
According to the sources of the internal game, the project cancellation decision was implemented by the end of 2024. Although the fact is the specific causes of the conflict with the copyright owners from Alcon Entertainment not disclosed, it is their intervention called the main factor in termination of development.
The release of Supermassive games was formerly the interactive horror of Frank Stone casting, published in September 2024.
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