Microsoft has shown the ability of its new Muse nerve network by publishing Quake II level to the level of worshiping shooting game. It was reported by Verge.

This unusual test has become part of the Microsoft Copilot initiative for gaming to integrate AI into the gameplay. Now Copilot users can individuals check the capabilities of Muse by launching Quake II level in AI browser.
It is worth noting that the explanation is exactly presented as a technical protest, and not a full game experience. The level of Quake II is created quite simply: enemies are blurred and the interaction is limited in time. However, even in this form, the protest was very impressive, showing the potential of the muse to create the game content.
It is noteworthy that Microsoft has significantly improved the performance of Muse compared to the February presentation. If before, the nerve network shows that the gaming content is at 10 frames per second and in a resolution of 300 x 180 pixels, then in the new demovement, can achieve the frequency of acceptable personnel and 640 x 360 pixels.
Microsoft emphasized that Muse is positioned mainly as a tool for developers to speed up the pattern of games. However, according to Microsoft Gaming CEO, Phil Spencer returned in February, the company also considered Muse as a tool to modernize classical games like Quake II to launch them on modern equipment.